# Settings File

## Quick Navigation

* [Main Page](../overview)
* [Update History](../update-history)
* [Installation](../installation)
* [Set-up]()
  * [Event Set-up](event-setup)
  * [Settings File](settings-file)

## Settings File

The final thing we need to do is telling the script which events on which maps to use when the player is behind the event.

For this we need to open the 000\_Graphic\_Transparancy\_Setup.rb file.

Inside this file you'll see the following:

```ruby
module AGTSetup
  GameMaps = {
    # Map ID of Route 1
    5 => [
      # Event ID
      18,
      19, 
      20 => [
        [16, 9], # x and y position of event to ignore
        [18, 9]  
      ]
    ],
    # Map ID of Safari Zone Outside
    66 => [
      # Event ID
      2 
    ]
  }
end
```

* 5 = Game Map with ID 5 (in default Essentials this is Route 1 map.)
  * 18 = Event with ID 18 (this is the small tree event from [Event setup](event-setup).
  * 19 = Event with ID 19 (just as an example, it's a copy paste of the first event).
  * 20 = Event widht ID 20 (this is the big tree event from [Event Setup](event-setup).&#x20;
    * \[16, 9] = X and Y position that shouldn't trigger the transparancy for that Event.
    * \[18, 9] = X and Y position that shouldn't trigger the transparancy for that Event.

I've also included this for a second map as an example. For your own game, once you've added your own Game Map ID's and Events ID's that you want to use Transparancy on, you can remove the examples so it doesn't give problems with the events that match with those ID's.
