IntroText + Day
It is possible to define an IntroText depending on the current Day in the game and similar to the Default IntroText, you can include more than 1 speech if you want to.
These are the possibilities:
IntroTextMonday
IntroTextTuesday
IntroTextWednesday
IntroTextThursday
IntroTextFriday
IntroTextSaturday
IntroTextSunday
IntroTextWeek
IntroTextWeekend
Week can be used as a combination for Monday, Tuesday, Wednesday, Thursday and Friday.
Weekend can be used as a combination for Saturday and Sunday.
Defining IntroTextWeekend looks like this:
For example you can make the NPC sound rude in the weekend.
This will be used by the script when it's either Saturday or Sunday in the game:
We can do the similar for Monday, defining IntroTextMonday looks like this:
This will be used by the script when it's Monday in the game:
The script first checks what day it is in game.
But when you didn't provide an IntroText + Day (for example Monday), the fall-back will look like this:
Here's a break down of what I mentioned above:
Day of week - If not Day of week then week or weekend - If not Week or Weekend then Time of Day (same as with IntroText + Time) and so on.
Let's simplify this with an example, let's say it's Monday and Evening:
IntroTextMonday - IntroTextWeek - IntroTextEvening - IntroTextDay - IntroText
There are a few check between the first and second one but I'll come to this in IntroText + Time + Day.
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