Update History

List of all Updates and their content.

Update List


v1.5.0 - Random Stock and Purchase Counter

New Features:

  • You can now track how many of a specified item or items a player has bought over time, from any mart event.

  • Random Stock will generate a random selection of items from a given stock for a given amount and will store this for the given refresh interval.

Bug Fixes:

  • Fixed a bug with the store restocking after paying the bill (when using the shelf events)

  • Fixed a crash when calling forcePokemonMartRefresh method twice in a row.

  • Fixed an issue when using discount or overcharge that the total sum is being incorrectly taken from the player's money.

  • Fixed a visual issue when choosing the amount of the selected item, it would display the default $ currency in front of the price. (This will now adjust to the currency you've set)

  • Fixed a bug when an item has a default price of 1 and a discount is used, it would not let you buy that item. It now will but it won't say the discount message.

  • Fixed a bug with the discount not being used when it's setup in combination with an item.

Improvements:

  • Using forcePokemonMartRefresh will not only restock items in all stores (except those with refresh rate "never") but also reset the items in the basket if any. This method is only meant for debugging when you want to test the restocking.

  • Added MenuBuy as a new Parameter for Sellerclasses.

  • Added MenuSell as a new Parameter for Sellerclasses.

  • Added MenuBill as a new Parameter for Sellerclasses.

  • Added MenuQuit as a new Parameter for Sellerclasses.

  • Added PurchaseCount as a new Parameter for Sellerclasses.

  • Added PurchaseCountMult as a new Parameter for Sellerclasses.

  • Added EverythingOutOfStock as a new Parameter for Sellerclasses.

  • Added a new setting StockItems which allows you to store pre-defined arrays of items to be used as the stock for stores.

  • Added a new parameter :random which takes an array of 2 values as parameter. The refresh interval and the amount of items to select.


v1.4.2 - Bug Fix and Improvement

Bug Fix:

  • Fixed TM Icons not showing in the shelf.

Improvements:

  • Added a new parameter option billEnd. So after checking out, the Saler won't ask if they can help you with anything else but will just end.


v1.4.1 - BP and Coin PBS price support

New Feature:

  • The plugin now supports BPPrice parameter in the Item BPS file. Additional SellBPPrice, CoinPrice and SellCoinPrice have been added and are supported as well.


v1.4.0 - Realistic Shopping Experience

New Feature:

  • It is now possible to have the player shop items from shelves, stack up their bill and make them pay at the counter before leaving the market.

Bug fixes:

  • fixed a typo on checking the currency, changed "pb" to "bp" (short for Battle Points).

  • added a warning message when no refresh rate is assigned for items with a limit.

Improvements:

  • Changed the way the script expects arguments (see Settings and Setup file for more information)

  • Added a new Setting BillSwitch which is the Switch ID that is enabled when there are items in the player's basket. This can then be used to prevent the player from leaving the mart through eventing.


v1.3.2 - Changable Currency and Improvements

New Feature:

  • It is now possible to set the currency you want to be used at the shop. This can be either "Money/Gold" (default), "Coins" (like in the Game Corner) or "Battle Points/BP" (like in the Battle Frontier). If you want a different currency just let me know and I'll add it in the future.

Bug Fixes:

  • Fixed a crash when selling items.

  • Fixed a bug with the Seller saying the wrong speech after canceling choosing how many of an item you want to buy.

  • Fixed restocking items not working as it should.

Improvements:


v1.3.1 - Critical Bug Fix

Bug Fix

  • Fixed a bug when you press down when choosing the amount of the item you want to buy, it gives you a negative number and would crash the game on confirming.


v1.3.0 - More Bonus Items

New Feature:

  • It is now possible to add more items that give bonus items other than only poke ball items.

Improvements:

  • Added a new Setting BonusItems.

  • Added Sound Effects when changing Category Pages.

  • Renamed the CATEGORY_NAMES Setting to CategoryNames.

  • Renamed the CUSTOM_CATEGORY_NAMES Setting to CustomCategoryNames.

  • Renamed the BADGES_FOR_ITEMS Setting to BadgesForItems.

  • Renamed the DISCOUNTS Setting to Discounts.

  • When giving Bonus Items but the Bag would be full, this will now be told in the message. It'll either say only a part of the rewarded Bonus Items were given or none at all.

  • When you would have the max slots used in a pocket in the Bag, but for the Item you want to buy you have x left to fill this slot to the max it can hold, the script will now adjust the maximum buyable items in that case. Before this would be the max amount a slot can hold. Now it would be the amount left for this slot to be full. This will be very rarely a case you'll encounter but it's here when you would need it.


v1.2.0 - Discounts and Overcharges

New Features:

Improvements:

  • New Refresh Rate added "never".

  • you can now use forcePokemonMartRefresh to force refresh the stock of all stores.


v1.1.1 - Small but important update

New Features:

  • Added compatibility with v20.1 (in case I didn't mention that yet)


v1.1.0 - Bug Fixes and Improvements

Bug Fixes:

  • fixed an issue when checking if it's Week or Weekend.

  • Evening now falls back to Day instead of Night.

  • Fixed important Items not being removed after buying them once.

  • Fixed an miscalculation of the Sell Price of an Item.

Improvements:

  • Renamed BuyItemConfirm to BuyItemAmount.

  • Renamed SellItemConfirm to SellItemAmount.

  • switched SellItem and SellItemAmount.

  • Refresh Rate is now case insensitive.

  • Categories can now get assigned an order (number) and they'll be sorted according to the order value given.


v1.0.0 - Initial Release

  • first release


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